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Games Development
This was made in Piskel, which is a website that can be used to make pixel art.
This is the idle state of the AI so when it is not attacking or defending it will do this animation. The size of the AI sprite is large so it can be seen by the player clearly.
This is my level in Unreal Engine 4
from Epic Games.
The Health Bar is from Unreal Engine 4. The bar shows health which the player has e.g 100HP, 25HP, 10HP or 0HP. If the player picks up a Medkit like the one above then the player will collect more health so it wouldn't be difficult to die by enemies. When it's open it means that the player can't use it again and will have to find different one.
This bar shows the player's health and if the player gets hit the health will decrease as they have taken damage
This is the process behind making the health bar. "Cast to Character" allows the health to be show towards the character in the game because if they aren't connected then the health bar wouldn't show as it doesn't work properly. Furthermore, the box with the 100 in it that lets the game know that the player has 100% health (or full health).
This is what the bar will look like if the player takes damage and if they do they will have to collect a health pack which will increase the player's health so they have a lesser chance of dying to an enemy.
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