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Games Design and Theory (Kyle's work)
This is a task which I found a game and did a pitch the way it could of gone.
For this I had to describe
the poster's colours because
it would help the player
understand what they could
expect when playing Minecraft.
With this task I had to find a game cover and describe its typology which is the study of types or the systematic classification of the types of something according to their common characteristics. So the player knows what kind of game it is.
This is part of my feasibility document project. The feasibility document was to show professional practise as it was meant to show behaviours and approaches to working.
This is Twine, it is a form of interactive software which you can make your own games/stories like The Temple of No made by Crows Crows Crows and made in Twine.
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