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3D Design (Martin's work)
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Also, I used UV editor which allows you to put a 2D texture on a 3D object to make it and you can scale so it will fit on the object that you are using to create an item with.
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This is my version of the bottle caps from Fallout 4 and I made them in Maya.
I used different tools to make it look like a bottlecap such as Lambert which will put a material of your choice on to the object that you want.
Furthermore, I created a low poly car but I didn't finish it. The way I created it was by using a pipe and changing its inputs. Also, I made an area where the tires can go Duplicate it so it would match then I used the bridge tool to join them together. To create the rectangular shape on the trim of the tire area I used the snap to grid in vortex mode which allowed me to make the rectangular shape so the tires can fit in.
With the tires I used a cylinder and I made the middle of the cylinder to look like the trim of the tire. Also, I used the mirror tool so the same shape can appear on the other side with the exact attributes.
This was made on the first day I did 3D design and the objects in the image on the left are basic because I was new to Maya so the objects aren't as good as this one. With this image below you can tell I learned more as the weeks progressed as I used different tools I didn't know when I was starting on 3D design. I used a tool called EP Curve Tool which allows you to draw a silhouette of the object you want and once you have finished making the silhouette, you revolve the object so it would make a polygon of the object.
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This is meant to be a Halo helmet but I wasn't focused on the task but when I get back into the routine of college the work might look more better than this one.
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This is meant to be a axe but it looks terrible like the helmet I'll do better if I was at college because the teachers can see what my work so they can help me fix it.
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