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3D Design (Martin's work)
Also, I used UV editor which allows you to put a 2D texture on a 3D object to make it and you can scale so it will fit on the object that you are using to create an item with.
This is my version of the bottle caps from Fallout 4 and I made them in Maya.
I used different tools to make it look like a bottlecap such as Lambert which will put a material of your choice on to the object that you want.
Furthermore, I created a low poly car but I didn't finish it. The way I created it was by using a pipe and changing its inputs. Also, I made an area where the tires can go Duplicate it so it would match then I used the bridge tool to join them together. To create the rectangular shape on the trim of the tire area I used the snap to grid in vortex mode which allowed me to make the rectangular shape so the tires can fit in.
With the tires I used a cylinder and I made the middle of the cylinder to look like the trim of the tire. Also, I used the mirror tool so the same shape can appear on the other side with the exact attributes.
This was made on the first day I did 3D design and the objects in the image on the left are basic because I was new to Maya so the objects aren't as good as this one. With this image below you can tell I learned more as the weeks progressed as I used different tools I didn't know when I was starting on 3D design. I used a tool called EP Curve Tool which allows you to draw a silhouette of the object you want and once you have finished making the silhouette, you revolve the object so it would make a polygon of the object.
This is meant to be a Halo helmet but I wasn't focused on the task but when I get back into the routine of college the work might look more better than this one.
This is meant to be a axe but it looks terrible like the helmet I'll do better if I was at college because the teachers can see what my work so they can help me fix it.
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