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Games Development-Page 2
This bar shows the player's health and if the player gets hit the health will decrease as they have taken damage
This is the process behind making the health bar. "Cast to Character" allows the health to be show towards the character in the game because if they aren't connected then the health bar wouldn't show as it doesn't work properly. Furthermore, the box with the 100 in it that lets the game know that the player has 100% health (or full health).
This is what the bar will look like if the player takes damage and if they do they will have to collect a health pack which will increase the player's health so they have a lesser chance of dying to an enemy.
This is a item block which allows the player to get a random item from it so they could get a power-up or they could get an extra life.
This is the ending flag which then the player reaches it ends the game meaning they have won the game or they won the level. This is the blueprint for the flag the "Cast to Character" means that that character can only interact with the flag.
This the floor for my level which is from Sonic The Hedgehog.
This a collectable which the player can collect which will increase their score and then they beat the game they can go again and see if they get a higher score then last time.
This was made in Unreal Engine 4 I made this for a 3D game we're working on in college that which will contain a crate which could contain a item that helps the player or it could be object that hurts the player when interacting with the crate.
This a door which was made in Unreal Engine 4 this could be in my 3D game we're working on. It can an entity that the player can enter or leave through.
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